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Finally worked some magic

  • Writer: J Y
    J Y
  • Dec 9, 2020
  • 1 min read

After several attempts and research I have been able to flip the enemy which was alluding for quite a while. You would think image_xscale = sign() would have been appropriate yet each try the debugger expressed the xscale in the right mode. As it would be this is not effective to draw_sprite, only draw_sprite_ext and draw_self. Quite a few week of banging the desk.


After a great day of figuring this out, I was able to incorporate another part of the game. Some easter eggs upgrade. And I was stumped on the floating of the mega alien which kept giving me the correct read out in the debugger; but after reviewing code i had an 'ah-hah' moment and was able to have him oscillate as the smaller aliens do. Simple reading and paying attention. Although I think the whole frustration factor led to missing a key point.


Onward we go!

 
 
 

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